RAGE
Del libro Masters Of Doom:
Texture mapping meant applying a detailed pattern or texture to a tile of graphics on the computer screen. Instead of drawing a solid color on the back wall of a game, the computer would draw a pattern of bricks.
Romero heard about texture mapping from Paul Neurath, whose company, Blue Sky Productions, was working on a game called Ultima Underworld, which would be published by Richard Garriott’s Origin company. Neurath told Romero that they were applying texture mapping to shapes or polygons in a three-dimensional world.
Cool, Romero thought. When he hung up the phone, he spun his chair to Carmack and said, “Paul said he’s doing a game using texture mapping”. “Texture mapping?” Carmack replied, then took a few seconds to spin the concept around in his head. “I can do that”.
17 años despues, Carmack y su ID Tech 5 hacen posible RAGE:


