RAGE

Del libro Masters Of Doom:

Texture mapping meant applying a detailed pattern or texture to a tile of graphics on the computer screen. Instead of drawing a solid color on the back wall of a game, the computer would draw a pattern of bricks.

Romero heard about texture mapping from Paul Neurath, whose company, Blue Sky Productions, was working on a game called Ultima Underworld, which would be published by Richard Garriott’s Origin company.  Neurath told Romero that they were applying texture mapping to shapes or polygons in a three-dimensional world.

Cool, Romero thought. When he hung up the phone, he spun his chair to Carmack and said, “Paul said he’s doing a game using texture mapping”. “Texture mapping?” Carmack replied, then took a few seconds to spin the concept around in his head. “I can do that”.

17 años despues, Carmack y su ID Tech 5 hacen posible RAGE:

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